The NVIDIA Normal Map filter creates normal maps from height maps for per pixel rendering. The DDS plug-in supports the DXTC texture compression format and allows you to open and save .dds files in RGB format. It reads and writes .dds files compressed or uncompressed.
*Note: If you are looking for texture compression libraries or command-line tools, please take a look at our new GPU-Accelerated Texture Tools, which provide a 10x performance boost if you have a GeForce 8 Series GPU.
Texture Compression Plug-In
Normal Map Filter
The Scripts
Mipster is a mip-map generation tool that leverages the power of Photoshop CS2’s internal image filtering engine along with the NVIDIA DDS Plug-in and Normal Map Filter (for Windows). While Mipster will function without either of these NVIDIA plug-ins (e.g., on Macintosh), it works best in tandem with them.
The Cube Map Shuffler script rearranges cube-map-face elements for use with different export and editing tools. It can quickly convert and copy between different cubemap layout formats, a task that has previously been annoyingly slow and error-prone. If you are used to editing cube map faces, you’ll find this script makes format changes a lot easier.